Cholula de Pyramid
Here are some of the stuffs I've worked on throughout rhe cathedral Project. Most of my works we're oriented with the inner systems like Interactions and GUI Implementation. Integrating Dialog systems Prototype dialog sequence tested with trigger events Overall spatial had some wierd factors that most of the functions they provide will not work until it is published. This means any kind of interaction will not work at unity editor and couldn't be tested, so at the early stage, I felt setting a trigger collider to pop up the dialog event would be more intuitive and efficient since this way, I don't have to worry about any fatal errors that could happen potentially, due to some issues happening with Spatial.io. This interaction points are then visualized with an Exclamation Mark, which is much more distinguishable from the overall environment, thus seems like it is an important event you do not want to miss out, and are placed at 3 of the important parts of the cathedral...