Cholula de Pyramid

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Here are some of the stuffs I've worked on throughout rhe cathedral Project. Most of my works we're oriented with the inner systems like Interactions and GUI Implementation. Integrating Dialog systems Prototype dialog sequence tested with trigger events Overall spatial had some wierd factors that most of the functions they provide will not work until it is published. This means any kind of interaction will not work at unity editor and couldn't be tested, so at the early stage, I felt setting a trigger collider to pop up the dialog event would be more intuitive and efficient since this way, I don't have to worry about any fatal errors that could happen potentially, due to some issues happening with Spatial.io.  This interaction points are then visualized with an Exclamation Mark, which is much more distinguishable from the overall environment, thus seems like it is an important event you do not want to miss out, and are placed at 3 of the important parts of the cathedral...

Top 3 Spatial.io Experiences

Top 3 Spatial.io Experiences *Every contexts inside here are just my presonal opinions #1 Merge Survivor: Zombie Merge Survivor: Zombie! | Spatial So, for someone who's a huge fan of games like vampire survivors, I'd say probably this will be the best pick for you. The way your attack impacts zombie(probably the SFX), and all the coins assembling towards you at the end of the wave is satisfying, and the way you upgrade the equipments are really fun to try out. You'd have to upgrade the same items with the same level, and that method actually motivates me to take a chance for the random items. Upgrade yourself and you will be rewarded with various ways of going through the zombie waves and all the satisfying and explosive visuals.  So to briefly talk about the weapons, I'll just say the hammer is not the one you'd want to go for. The way the hammer work is, it will spawn in the direction you're currently heading at, so that means if I we're to attack with a h...